Moonlighter Update v1.4.4.0-PLAZA


During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.

Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

Title: Moonlighter
Genre: Action, Adventure, Indie
Developer: Digital Sun
Publisher: 11 bit studios
Release Date: 29 May, 2018

Moonlighter Update v1.4.4.0-PLAZA

SIZE: 60.5 MB









“That’s the true victory of Moonlighter. Every piece of the puzzle is simple and welcoming, but the whole is more than the sum of its parts.”
8,5/10 – TechRaptor

“Moonlighter manages to perfectly balance the best bits of Stardew Valley, Dark Souls and Binding of Isaac for a game that just keeps you coming back for more.”
4,5/5 – GamesRadar+

“Moonlighter is going to be a game you’ll pick up, play, and instantly want to tell your friends all about.”
9/10 – PlayStationLifeStyle

OS: Windows 7
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage: 4 GB available space
Sound Card: DirectX compatible
OS: Windows 10
Processor: Intel(R) Core(TM) i5
Memory: 8 GB RAM
Graphics: GeForce GTX 660
Storage: 4 GB available space
Sound Card: DirectX compatible




 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Moonlighter-PLAZA Update v1.4.4.0: - - - GENERAL PATCH NOTES - - - Key binding improvements (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you! We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs. Other minor improvements (mostly following requests from you and/or our own ideas) - - - IMPROVEMENTS - - - Key binding now allows for independent binding of each key separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers There is a “default key binding” available Now sleep is activated by holding the action button So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA department and here it is: Will section Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q GUI section Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button) Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players! - - - BUG FIXES - - - As far as we know - we solved below issues completely - but if some of them still persist - please let us know. Critical fixes: Solved several problems with closing the shop mechanics Problems closing the main menu after using pendant Several problems related to quests givers General memory leak related to something called “materials” that might be behind several other issues. Not dropping welding rods (achievement blocker) Issues related to buying upgrades for Will's shop and other shops High priority fixes: Possible softlock when killing final boss Getting stuck inside the town board Soft lock when dying inside slime (nice one!) Clone Items exploit Soft lock in pre-menu when opening pause menu Forest: Player able to place spinning mushroom into obstacles Customer entering the shop when everyone else is leaving (it’s a free town!) Hawker’s items not decreasing the probability of thieves. Visual glitch after upgrading weapon. Vase still remaining as an obstacle after being destroyed Desert: Patrol Golem freezes in place upon re-entering room Golem Dungeon: Player can open inventory and spend money on pendant before tutorial Store opening/closing text switched in German Character disappearing after using the merchant emblem Font problem: no umlauts Chest in shop gets blocked when interacted directly before shop closing After entering Desert II weird things were happening (yeah, this is a vague one!) Game was starting always with the V-sync option on Soft lock upon placing teleport directly above secret rooms abyss Avarage & low priority fixes: Tutorial showing WASD even if rebinded Wandered killing the player during the animation entering a boss 
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